Library App Concept
User Experience, Mobile
After using my local libraries third-party app for borrowing eBooks, I wondered if there could also be a better experience for physical lending. When looking for interesting things to check out, you have a few options: find it manually, ask for a librarian’s assistance or computerized card system - either way it may take a bit of time to realize it’s been checked out. With an application that catalogues the entire libraries contents, we also use these ‘product pages’ as informational hubs to inform the user if it available, checked out or available to wait for.
Although such an app would require a considerable amount of backend and administrative work, I wanted to focus on the end user experience for such a scenario. Primarily focusing on the users ability to navigate large amounts of content, ease of checking out or adding to favorite to check-out at a later date.
Although such an app would require a considerable amount of backend and administrative work, I wanted to focus on the end user experience for such a scenario. Primarily focusing on the users ability to navigate large amounts of content, ease of checking out or adding to favorite to check-out at a later date.
About
Hello! I'm Tom. I've been a professional designer for just about 10 years now and have always felt an affinity for problem solving. I believe designing thoughtful solutions begins with a deep understanding of three things: the problem, the user or audience and desired outcome.
When I'm not working I enjoy moonlighting as a photographer, camping, playing video games and occasionally making noises on my guitar.
When I'm not working I enjoy moonlighting as a photographer, camping, playing video games and occasionally making noises on my guitar.
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